My goal for today was to get a few pairs of lungs breathing independently, or at least visually distinct from each other. Getting instancing working in Touch took me a little while but it worked and in the end I had a little group of identical lungs breathing. But the animation on the lungs looked wrong because the instancing broke the pivot point of the objects. So my little success turned into a pretty big failure as I tried to alter the pivot on an instance basis, to no avail. I finally decided to write to the Derivative forum. Lo, I heard almost right away from one of their developers who said it's a bug. He'll be releasing a workaround in a day or two. I was almost relieved to hear that my defeat was not solely from rust. The workaround involves writing a shader to rectify the order of transformations. Since I had to write a shader for the lungs anyway, it's not such a hardship. Rather more like a prod.
Tomorrow we spend the majority of the day in the recording/listening studio. It is the last day in the studio so hopefully we will record everything we'll be needing later on.
I found one thing that Vancouver is better at than Montreal: Public Transit. I never realized how smooth and uncomplicated Vancouver's system is until I came here and tried to find my way around a maze of different systems for the bus, metro, and different regions. So many frustrations later I had to admit to myself that it couldn't solely be my unfamiliarity making this a scene out of The Castle. And it's expensive! $5.75 to go one way from where I'm staying in St-Hubert to the Plateau in Montreal.
We played the Tulip Theory production song in the studio today. This song became our theme song when Steve Nichols played it over and over again, particularly when things were tense or tedious. Here it is:
A song for this post.
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